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Now blogging over at Onemanmanyplans.com.au

It's been real, thanks Blogger! Hey thanks for checking out this page! After 10 years of posting here and over 600 posts, it's time to try something new at over possibly greener pastures. Which means you can now find me and all my random adventuring ways over at One Man Many Plans . 

The 7 things I'm truly enjoying about Fallout 4

Okay, I'm a little late to the Fallout 4 bandwagon (the game came out three years ago now) but I only got into it recently after buying an Xbox One and while I've barely scratched the surface, there's plenty that I've really fallen in love with.


So grab yourself a nuka-cola and fire up the iguana on a stick, let's get into the 11 things that have made my current trips through the nuclear wasteland so enjoyable.

(Warning, there may be spoilers. But only what I've found so far. I'm still years away from finding it all though. You have been warned.)




NICK VALENTINE



Sure he looks like a terribly designed T-800 from the Terminator series but behind the worst skin patch up job this side of Frankenstein, Nick is a fantastic fun companion and potentially the nicest guy/synth in the radioactive wastelands. He talks like a noir detective, adds his two cents worth and you constantly find him doing the completely unexpected. Looting a disused diner? Nick sits there and scopes the menu. Shooting through a pack of ghouls in an office? When the smoke clears there's Nick checking out a computer.
When destroying a nest of eggs, flames suddenly spouted behind me. I turned to find Nick sporting an oversized flamethrower...one I can't remember giving him. He'll offer to help carry stuff, crack computers and throws himself into any situation as soon as the bullets fly.
He wants to make the world a better place and has a heart bigger than a supermutant - no wonder I've been hanging around him for so long now.

THE ACCIDENTAL NOD TO GUY N SMITH



Or maybe it wasn't an accident? Maybe one of the writers/developers read up on a whole heap of his pulp horror novels and incorporated it in the creepy abandoned town with the army of Murklurks? In a nutshell, it's you versus a mini army of skittering, snapping and armoured crabs - trying to keep out of pincer reach while you get the computerised weapons up and running for the town's (well the only idiot left there really) protection.
The guy who gives you the mission gives you no help. so it's you and your arsenal. The automated guns aren't easy to get to.
Oh and if you hide behind a fence or snipe from on top of a building, the crabs...sorry murklurks get wind of it and scurry off under cover...until you emerge from behind cover and they come scurrying over, even chasing you up stairs. Awesome stuff! 

I WANT TO PLAY A GAME




Now I won't tell you where this is (where would the fun in that be?) but there's a location that looks like the villain from the Saw franchise had free reign to have as much twisted fun as possible. So there's puzzles and traps a plenty. Ghouls on the inside, super mutants on the outside. Lots of things that go boom if you put a foot wrong. You'll blow yourself up plenty of times venturing down the wrong path before you get to the end and have to make a difficult decision.
It's anxious, it's creepy, you have to go slowly and not jump at everything that jumps at you. Thrilling! 

TRAVELLING BY SEA



Okay it's not actually a body of water (a fact that Nick is more than happy to point out halfway through it) but it's breathtaking in a creepy, blasted alien landscape kind of way. You can't see very far, it's teeming with things that want to kill you, there's very little shelter and if you hang about it'll murder you in record time and leave your bones bleached under the sun.
But it's still beautiful in its twisted, barren, lonely and desolate landscape - although in some parts of it you'll swear you're actually traversing a completely different planet.

ENEMY AT THE GATES



While there's plenty of complete insane things that will (try to) run and gun you down for the sweet basic pleasure of dancing on your blasted corpse, there are also some that will wise up and prefer to give you a red hot game of duelling snipers, crouching behind the nearest cover and occasionally peering out to fire blindly or take stock of the situation, giving you not much to shoot at. Of course if you're going to participate in such fun sport, you do need to make sure that there's nothing else running around nearby attracted by the sound of gunfire (damn mutant hounds!)

ROAMING THE WASTES FOR...WONDERGLUE AND OTHER RUBBISH



Finally a use for all those useless knick-knacks like forks, broken toilet bits and pocket watches you couldn't find a purpose for previously. Even a humble fuse or screw now can be used to turn your pretty average 10mm handgun into a...10mm handgun with optional extras. I have a tonne of mods that I want to add to my enviable collection of both arms and armours currently...if only I could find some more damn adhesive to finish things off with!
(I love that fact that 99% of random rubbish scattered around the crumbling buildings can be re purposed somehow)




AND FINALLY, THE OTHER LITTLE BITS AND PIECES THAT HAVE IMPRESSED ME SO FAR

-The insane weather conditions. Sometimes it's clear as a bell, sometimes you're scrambling for cover from the fallout kicked up and slowly poisoning you from the insides.
-The town in the basement diamond
-The mission involving the Irish Pub.
-What's lurking in the Museum of Witchcraft and the creepy lead up to it
-The leftover combustible material in the derelict vehicles. I found this extremely helpful when mercenaries blocked the road...while standing next to a truck and I only had one grenade to go round..
-Dogmeat is a good doggie.
-Building up and protecting settlements
-The fleshed out story of the first bad guy that crosses your path and how you find out about it.
-The sound the 50. cal rifle makes...
-Blowing away bits of synths as you fire away..
-Strutting around in a fully repaired set of power armour...

Can't wait to see what I stumble across next!

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